Current version: v0.53

v0.53
Added: More ship designs to the database, thanks to all who submitted them
Changed: All damage multipliers except AI are now applied before Chassis is
Added: Ability to switch stylesheets by clicking on the colored boxes

v0.52
Changed: New style sheet
Fixed: Port EMP weapons weren't ignoring Refractive Shields when dealing EMP damage

v0.51
Added: Ship Database filter options plus some tweaks to the categories
Fixed: A nasty typo kept the attackers from getting their +25 init

v0.50
Added: Ship database!!

v0.49
Changed: "Resolve Combat" now also stops if ALL the ships on one side have 1000 EMP dmg.
Added: "Full Combat" option for analyze, see help files for detals
Added: "Switch Attackers/Defenders" button, see help files for detals
Added: Ammunition Rack capability. Multiplies ammo capacity by 1.5, rounded down

v0.48
Fixed: Weapon accuracy is now a single check. Weapons will hit less often as a result
Fixed: Rounding error when converting power to shields

v0.47
Fixed: Bug in calculating Drone Accuracy, calculated accuracy was too high

v0.46
Fixed: DAmps were affecting EMP damage

v0.45
Fixed: IRM shouldn't auto-repair EMP damage
Fixed: Interceptors and Corvettes didn't get their free TComps

v0.44
Fixed: Ships/Ports didn't get their +1% dmg from DAmps against shields and armor

v0.43
Fixed: Equipment effects on EMP/PD were inconsistent, only the PGG modifies EMP now

v0.42
Fixed: Fusion weapons shouldn't be draining power with a PGG

v0.41
Updated: Base Power recharge rates for ships
Updated: Fusion weapons now deal EMP damage
Fixed: Drones Base Acc was set at 5% instead of 10%
Fixed: Drone accuracy is now rolled for Combat Drones and EMP Drones seperately

v0.4
Updated: Port drone equation

v0.3
Added: An option to attempt to board a defender ship after a combat round

v0.2
Fixed: Several bugs (many thanks to Blah for finding them)