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Current version: v0.53 v0.53 Added: More ship designs to the database, thanks to all who submitted them Changed: All damage multipliers except AI are now applied before Chassis is Added: Ability to switch stylesheets by clicking on the colored boxes v0.52 Changed: New style sheet Fixed: Port EMP weapons weren't ignoring Refractive Shields when dealing EMP damage v0.51 Added: Ship Database filter options plus some tweaks to the categories Fixed: A nasty typo kept the attackers from getting their +25 init v0.50 Added: Ship database!! v0.49 Changed: "Resolve Combat" now also stops if ALL the ships on one side have 1000 EMP dmg. Added: "Full Combat" option for analyze, see help files for detals Added: "Switch Attackers/Defenders" button, see help files for detals Added: Ammunition Rack capability. Multiplies ammo capacity by 1.5, rounded down v0.48 Fixed: Weapon accuracy is now a single check. Weapons will hit less often as a result Fixed: Rounding error when converting power to shields v0.47 Fixed: Bug in calculating Drone Accuracy, calculated accuracy was too high v0.46 Fixed: DAmps were affecting EMP damage v0.45 Fixed: IRM shouldn't auto-repair EMP damage Fixed: Interceptors and Corvettes didn't get their free TComps v0.44 Fixed: Ships/Ports didn't get their +1% dmg from DAmps against shields and armor v0.43 Fixed: Equipment effects on EMP/PD were inconsistent, only the PGG modifies EMP now v0.42 Fixed: Fusion weapons shouldn't be draining power with a PGG v0.41 Updated: Base Power recharge rates for ships Updated: Fusion weapons now deal EMP damage Fixed: Drones Base Acc was set at 5% instead of 10% Fixed: Drone accuracy is now rolled for Combat Drones and EMP Drones seperately v0.4 Updated: Port drone equation v0.3 Added: An option to attempt to board a defender ship after a combat round v0.2 Fixed: Several bugs (many thanks to Blah for finding them) |