|
Last updated: v0.51 Equations A listing of the equations that are currently used in the combat sim. Accuracy [Weapon Base Accuracy] + [Attacker Targetting Computers * 8] + [Attacker Level * 2] - [Defender Level * 2] - ([Defender Maneuverability / 15] * [Defender Fire Mode Modifier]) Init [Random Number: 1-50] + [Base Maneuverability / 4] + [Level * 1] (+10 with Spacial Rift Generator) (+25 if attacking) (+100 if unseen) Visibility Sector Visibility [+ 25 Scanners] + ([Scout Drones] * 2) + [Racial Mods] + (([Player Level] - [Other Player Level]) * 1)) - ([100 Cloak] + [Racial Mods] + [Aura Effects]) Armor Pierce 10 + [Attacker Damage Amplifiers * 6] Percent damage reduced Armor Integrity / 2 - Attacker Armor Pierce Ports: 5 + 1.2*lvl of each weapon type 2500*lvl shields and armor 100 + 15*lvl combat and EMP drones Ports always get init Other Stuff The drone aura effects port drones (is also the only aura that works on ports) Weapons vs drones is always 80%, Kitaran accuracy bonus does not affect this Kitaran accuracy bonus is a multiplier on the total accuracy, before dodge is subtracted Cloak init for all attacking ships is based solely on trigger/target visibility |